Ballistic Dynamics System
Precision simulation: a UE plugin for external and terminal ballistics.
Version 1.0 scope:
- External ballistics: Enhanced Point Mass flight with gravity, atmosphere and wind, from G1/G7 or Mach and drag data.
- Terminal ballistics: penetration, ricochet and fragmentation across metal, masonry and concrete, soft tissue and bone, soil, glass and ceramic, ceramic armour and wood.
- Multithreaded simulation backend, clear of the game thread.
- Deterministic: identical shots into an identical scene produce identical results.
- C++ and Blueprint APIs, with editor tools to author, validate and debug shots.
- Free demo at release.
In development. Specifications may change before release. Register for release notification.